Need thousands of clicks for an idle game or a repetitive test, and your finger has had enough? The Fastest Mouse Clicker for Windows is a free, open-source auto-clicker that can reach up to 100,000 clicks per second, started and stopped with a hotkey.
How do click speed and intervals work?
Click speed and repeat intervals let users set the pace of automated input. A faster cadence suits tasks that need frequent clicks, while a slower interval can match an action that should happen less often. The settings provide control over timing without requiring users to click each time themselves.
That speed comes from sending clicks in large batches through Windows' SendInput function. Clicks can be random within a range, follow a sequence of screen positions, or run as a group, and settings are saved automatically when you close it.
Hotkeys for controlling clicks
Hotkeys provide keyboard control of the clicking sequence. After configuring them, users can start or stop automated clicking without repeatedly switching to the program’s controls. This is useful when the target task calls for hands-on timing or when a quick stop is needed.
Repeated input for games and routine tasks
It is a single small 64-bit program written in C++ with no dependencies, and a command-line mode lets batch files start clicking jobs. Note that many online games ban auto-clickers, so check a game's rules before using it there.
Pros
- Adjustable click speed for different tasks
- Hotkeys to control clicking
- Repeat intervals for setting click cadence
- Supports gaming and routine tasks
Cons
- Auto-clickers are banned in many online games
- Very high speeds can overwhelm some programs
System requirements: Windows 10, Windows 11
How fast can it click?
Up to about 100,000 clicks per second, depending on your hardware and the target program.
Can it click at several positions?
Yes. It supports sequences of click positions and random clicks.
Is it safe to use in online games?
Many online games forbid auto-clickers and may ban accounts; it is better suited to single-player games and testing.