Rendered 3D images and animated scenes are the main results Art of Illusion produces. The program combines model-building tools with skeleton-based animation and controls for designing procedural textures and materials.
How do the modeling tools shape a scene?
Art of Illusion includes subdivision-surface modeling tools for developing 3D forms. After building a model, users can work with its materials and textures, then render a scene to see how those choices appear in an image.
Procedural appearances are designed with a graphical language for textures and materials. That gives the modeling workflow a way to define surface details through a visual, rule-based approach instead of relying only on a fixed image texture.
Animation and add-ons
Skeleton-based animation provides a way to pose and animate modeled designs. Animation output is supported in QuickTime format.
Plugins extend the included tools. Available add-on types include tools for designing plants and trees, vector rendering, and translators that export files in additional formats.
Image and animation output
Art of Illusion saves finished creations as JPEG, PNG, or TIFF images. A typical workflow is to build a model, set up its appearance, render a still image, and then develop an animated version when movement is part of the project. The program is written in Java and brings modeling, rendering, and animation together in one application.
Pros
- Subdivision-surface modeling tools for shaping 3D objects
- Skeleton-based animation for moving modeled designs
- Procedural texture and material design through a graphical language
- Image output in JPEG, PNG, and TIFF formats
What can Art of Illusion create?
It can create 3D models, rendered images, and animations based on those designs.
Which image formats can it save?
Still creations can be saved as JPEG, PNG, or TIFF images.
How are models animated?
Art of Illusion includes skeleton-based animation tools, and animations can be saved in QuickTime format.