The main window is a graphical workspace for PS4 package projects and files. PkgEditor edits GP4 projects, creates and edits SFO files, and builds PKG and PFS archives. It can also open PKGs to show package headers and entries.
GP4 projects can build PKG and PFS archives
PkgEditor lets you edit GP4 project files and use them to build PKG packages or PFS archives. This brings project editing and archive creation into the same graphical workflow.
A GP4 project is the starting point for these build tasks. The resulting PKG or PFS file can be used in a PS4 homebrew project.
SFO files can be created and edited
The SFO tools cover creating new SFO files and modifying existing ones. SFO files are part of the PS4 package workflow, so editing them alongside GP4 projects and package files keeps these related tasks together.
PKG inspection shows headers and entries
Open a PKG to view its header and the entries it contains. When the package is a fake PKG or a passcode is provided, PkgEditor can also browse its files.
This inspection workflow lets homebrew developers examine package contents and structure as part of preparing or checking a project.
Pros
- Edits GP4 projects and builds PKG packages from them
- Creates and edits SFO files
- Builds PFS archives
- Shows PKG headers and entries
Cons
- Browsing files inside a PKG requires a fake package or a passcode
What file types does PkgEditor work with?
It edits GP4 projects and SFO files, builds PKG and PFS archives, and opens PKG files for inspection.
Can PkgEditor show files inside a PKG?
Yes. File browsing is available for fake PKGs or when you provide a passcode.
What information appears when a PKG is opened?
PkgEditor shows the package header and entries. It can also browse files when the package is fake or a passcode is supplied.